NexaBook Review
Research · UX · UI · Design Systems

Design ThatShipsNot Just Looks Good

Pretty mockups that never make it into the product are wasted money. We design in the open with your engineers, so what we draw is what you launch.

Built for handoffResearch-backedYou own the files
Nexa Design Agent
01 / 05

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What We Do

DESIGN THATSURVIVES THE BUILD

From first research call to a design system your team can keep using long after we're gone.

01

UX Research

Interviews, session recordings and competitor teardowns — so decisions come from what users actually do, not what the loudest person believes.

Everyone has a different opinion.
Watched 12 users. The answer was obvious.
  • User interviews
  • Session replay
  • Competitor teardown
02

UI Design

Interfaces that look like your brand and behave like software people already know — familiar where it should be, distinctive where it counts.

Ours looks like a 2015 dashboard.
Rebuilt — users found settings first try.
  • Web & mobile
  • Dark mode
  • Motion
03

Design Systems

Components, tokens and rules your developers can build against — so the tenth screen looks like the first without another design round.

Every page looks slightly different.
One system now. New screens ship in days.
  • Tokens
  • Component library
  • Figma to code
04

Prototyping

Clickable prototypes you can put in front of real users — and investors — before anyone writes the expensive version in code.

We want to test before we build.
Prototype in 8 days. Two flows cut.
  • Clickable flows
  • User testing
  • Investor demos
05

Conversion Design

Landing pages, onboarding and checkout redesigned around the moment people decide — where design work pays for itself fastest.

People sign up then disappear.
New onboarding — activation up 38%.
  • Landing pages
  • Onboarding
  • Checkout
06

Accessibility

WCAG-compliant contrast, keyboard paths and screen-reader support — legally safer, and it makes the product better for everyone.

We got an accessibility complaint.
Audited and fixed — AA across the app.
  • WCAG 2.2
  • Keyboard paths
  • Screen readers
Process

FROM RESEARCH TOSHIPPED SCREENS

  1. 1
    Week 1 · Free

    Discovery

    We learn the product, the users and the constraints your engineers are working under — before drawing anything.

  2. 2
    Week 2–3

    Explore

    Two or three genuinely different directions, not three shades of the same one. You pick, we sharpen.

  3. 3
    Week 3–6

    Design

    Full flows, real content, every state — loading, empty, error. The states nobody designs are the ones that break in production.

  4. 4
    Week 6 · Live

    Handoff

    A design system your team can build from, and us on call while the first screens ship.

Let's start

TELL US WHAT YOUWANT TO DESIGN

Two minutes to answer, one business day for a design review — what's working, what isn't, and what we'd change first.

Prefer email? info@nexainnovations.io